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More Suicide Squad: Kill The Justice League Delay Information GameSpot News

More insight was provided about last week’s Suicide Squad: Kill The Justice League delay report.

Last week it was reported that Suicide Squad: Kill the Justice League had been delayed. Alongside that news were fans hoping that developer Rocksteady would ditch the game’s live-service elements. If you were one such fan, I’d advise against getting your hopes up.

Posting on Twitter, reporter Jason Schreier provided some new insight on his previous report about the game’s supposed delay. He said Rocksteady hasn’t come forward to officially announce the delay possibly because no new date has been chosen. Schreier said staff were informed weeks ago that Kill the Justice League was shifting to later in 2023, but it remains possible the game could move to 2024.

Amid all the unknowns, Schreier said there is one thing that appears to be clear, and that’s how “the core game isn’t changing.” This seemingly pertains to how Kill the Justice League is an online, live-service game that requires a constant internet connection, even for its single-player mode.

The game was featured during a February State of Play broadcast for PlayStation with an extended gameplay demo. Some people didn’t like the live-service approach, but as the original delay report said, Rocksteady is apparently not going to change its plans. The reported delay is supposedly being undertaken to give Rocksteady more time to polish the game and get it ready for launch.

Another game that’s getting ready for launch is Starfield, which is set to hit a Xbox or PC near you in September. One big step when preparing to be sold to the masses is getting a rating and this week the ambitious spacefaring sci-fi RPG received a rating in Australia, and it’s something of a surprise.

The Australian Classification Board has given Starfield a rating of R18+, which means the game contains content “considered high in impact” for players. The ratings page states that Starfield’s R18+ rating mainly stems from its depiction of unspecified “drug use.”

The R18+ rating is noteworthy considering Bethesda’s previous games, like Skyrim and Fallout 76 received the lower rating of MA15+.

For Starfield, as you can see in the classification breakdown on screen, other content vectors showed that Starfield received a “moderate impact” distinction for its “themes,” a “strong impact” label for violence, and another “moderate impact” for language. For nudity, Starfield received a “very mild impact” rating, and a “none” for sex. The rating description doesn’t provide any specifics, though.

But unfortunately, Starfield and Suicide Squad are both games that can’t be played right now. Diablo 4 however is playable as it is currently hosting the first of two beta period. This weekend’s early access beta runs from today, March 17 to March 19 and is an invite-only beta meant for those who preordered the game or ordered a qualifying chicken sandwich at KFC. The second weekend, March 24 to March 26, will be open to anyone who has a supported platform and will likely see queues as even more players try it out. The beta isn’t just a test of the game, either, as you can get some extra goodies in the final game if you reach a certain level.

For both sets of dates, the beta will kick off at 9 AM PT / noon ET and run until the ending date at noon PT / 3 PM ET.

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Mobile ‘paid competitive gamers’ are on the rise Newzoo & MPL

Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23. Register here. Newzoo and Mobile Premier League (MPL) released a report this week about paid competitive games (PCG). According to the report, this new subsection of mobile games represent a new and growing form of game monetization. By the report’s definition, PCGs are skill-based mobile games that offer monetary rewards, and players earn those rewards by participating in PvP contests. It’s separate from play-to-earn games, though both categories reward players with monetary prizes. P2E games tend to reward players with cryptocurrency while PCGs offer real money. PGCs account for 7% of the global consumer spending on games, and Newzoo expects it to rise to 14% by 2024. Notably, PCGs are formatted as ”skill-based”

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Like A Dragon Ishin: A mini-review Kaser Focus

Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23. Register here. It’s a strange week when the announcement of Counter-Strike 2 is the highlight. We had a lot of interesting news from GDC, and peeks at upcoming games like Redfall and a TMNT game adaptation of The Last Ronin. But I’ve been in a mood to talk about games themselves. So indulge me while I talk about a title that got eclipsed when Resident Evil 4 Remake dropped into my lap: Like A Dragon: Ishin! I returned to playing the game after RE4R and have a few thoughts about it. Ishin takes place in Bakumatsu-era Japan, and follows a fictionalized telling of real ronin Ryoma Sakamoto. He, like every other character in

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The enduring legacy of Gordon Moore

Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23. Register here. Gordon Moore, the elder statesman of the technology industry, passed away today at the age of 94. He was one of the nation’s greatest citizens as a pioneer of the semiconductor industry and chairman emeritus of Intel, which he cofounded in 1968. He was known for formulating Moore’s Law in 1965. He predicted that the number of components on a chip would double every couple of years or so. That prediction has held up remarkably well for about 58 years. In 1965, chip makers could fit about 64 transistors on a chip. By 1971, Intel could fit 2,300 transistors on its first microprocessor, the Intel 4004. Nvidia can now put 80

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Top 5 stories of the week: Generative AI market heating up (even more)

Join top executives in San Francisco on July 11-12, to hear how leaders are integrating and optimizing AI investments for success. Learn More Once again, AI news topped the tech headlines this week — in particular, the generative AI market is becoming increasingly competitive, with both new and well-established enterprises making significant investments. This includes GitHub’s new Copilot X; startup Codium AI’s new code-integrity tool TestGPT; and a whole slew of new tools, services and capabilities from Nvidia. Still, skepticism remains, with OpenAI’s CEO Sam Altman even expressing apprehension. Not topping the list (but still noteworthy AI news): Databricks released its GPT-like Dolly; OpenAI turned ChatGPT into a platform overnight with several new plugins; OpenAI rival Character AI announced a $1 billion valuation; and Google released Bard, a

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Reigning VALORANT world champions use an unstoppable comp on Lotus

LOUD remain at the top of the VALORANT world, having been crowned the game’s second-ever world champion in 2022 and just missing out on making history in the LOCK//IN finals earlier this month. Heading into the first-ever VCT Americas season, LOUD is a heavy favorite to qualify for both Masters Tokyo and Champions 2023 with its South American roster not missing a beat despite replacing two of its players. Aside from boasting one of the most well-respected lineups in the world, however, LOUD has demonstrated time and time again how there are levels to their approach to the game from a strategy standpoint, and the team recently showcased this on Lotus. During LOCK//IN, LOUD actually didn’t play the newest VALORANT map until its very final best-of-five series. Despite

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Funko Has Laid Off Mondo Staff, But Its Movie Poster Business Will Continue

It’s the end of an era for movie fans, as Mondo will reportedly no longer produce unique and stylish movie posters. Mondo’s parent company, Funko, has apparently laid off most of the staff at the Austin-based company and killing off its poster division. [Update: While the layoffs have been confirmed, a representative also told GameSpot that Mondo’s poster business will continue.] According to sources who spoke to TheWrap, Mondo co-founders Rob Jones and Mitch Putnam were also laid off and the company’s division for cutting-edge experiences and products, The Lab, has been shut down. Only the toys and records divisions remain, but as the sources explained, it’s not clear how long they’ll be around for. Senior creative director Eric Garza has also been let go. Funko purchased Mondo

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