Plenty of people both here on Massively OP and out in the MMORPG community continue to hold a torch for the late, great WildStar. The good news is that you can play it in 2022 — provided that you’re willing to put up with the “under construction” signs of the Nexus Forever rogue server.
Tales of the Aggronaut spent some time visiting this emulator, saying, “The emulator team has made some massive strides in getting this game playable. It was fun to run around and experience this game again, but if you are hoping to be able to legitimately play it… like you might play a World of Warcraft emulator… we likely have a number of years before that could be a reality.”
Read on for more MMO essays that touch upon FFXIV, LOTRO, Dragon Ball Online, and more!
Kaylriene goes into heavy spoiler territory dissecting the latest story of FFXIV: “But for me, what I appreciate about this story is that it manages to be both fanservice for FFIV fans while also feeling like a proper and integrated part of the FFXIV story.”
The Ancient Gaming Noob commented on older MMOs coming to Steam: “But is it worth the effort? Superficially, yes. Getting some more customers, even if you have to cut in Steam for 30% of the revenue, is no doubt a worthwhile venture. As the argument for Steam sales goes, once you have sold all the copies you can at list price, you can only benefit from a sale if it will bring more people in.”
Contains Moderate Peril took a glimpse at a controversial LOTRO legacy server as a reminder of how the game used to be: “There is a major difference in the game’s pacing and play style. Although mobs are not quite so plentiful, they are far harder to deal with, even at lower levels. Hence even in the starter zones on Echoes of Angmar server, players will readily assist each other if they encounter a signature mob at level 5 because it is not a foregone conclusion that they’ll faceroll the fight.”
Gamer Lady struggled with a lack of motivation to play World of Warcraft: “I mean, I haven’t entirely ruled out picking up Dragonflight, but I’m not very hopeful that it will resolve what has made WoW unappealing to me. If the cycle of prepping for raids is the same as it has been for the last several expansions, I’m pretty sure I’d walk away again.”
Gnomecore has a few initial impressions of FFXIV’s island sanctuaries: “Conclusion: It’s another option for housing and customizing, and FFXIV is already two steps ahead from WoW, for example, which has none. The feature seems to be designed pretty well, with a mild, non-demanding grind and palpable goals and in general is an option of what to do for casuals if they want some peace in-between or after battles. Expansion in future game updates is very possible, but the foundation is well set.”
MMO Folklorist looked at the failure of Dragon Ball Online: “From the outset, the game was evidently not going to be a major global success. Developed by a new studio, NTL, in collaboration with Bandai Namco Games (Netmarble would come on board down the line to get the game over the finish line), early screenshots showed a game with adequate, cel-shaded character models, but muddy, spartan environments and a clunky UI.”